Camera Feed
A ghost clue may appear in a monitored room, hallway, doorway, cage area, or background space rather than directly at the desk.
Ghost anomaly
The ghost anomaly is a high-pressure clue type that may involve unusual presence, apparition-like behavior, room events, camera evidence, or background details that do not match ordinary patient anomalies.
The ghost anomaly is best understood as a special hard anomaly pattern rather than a normal visual clue. It may not behave like a simple body distortion or photo mismatch. Instead, the clue can appear as a presence, a background event, a camera-room detail, a sequence of strange evidence, or a moment that feels disconnected from the normal reception loop.
Because ghost-related clues can be atmospheric, players often overreact. The safest approach is to treat the ghost anomaly like any other anomaly: identify the evidence, compare it with the rest of the case, then make the decision.
A ghost clue may appear in a monitored room, hallway, doorway, cage area, or background space rather than directly at the desk.
A strange presence, extra figure, impossible shadow, or image-only detail can make the photo more important than the patient model.
The clue may feel like a room state change or unusual sequence instead of a single visible distortion.
The patient may look normal while the supporting evidence suggests something more unusual is happening.
Do not rely only on the scare factor. A ghost anomaly should have evidence you can describe. Start with the same scan order used in the main walkthrough, then look for clues that behave differently from visual, photo, or camera anomalies.
The ghost anomaly is hard because it creates pressure. Slow down and prove the clue before acting.
No. It may appear in photos, camera feeds, room events, or background evidence instead of directly on the patient.
Players often panic and react to atmosphere before confirming the actual clue source.
Read security camera anomalies and the walkthrough, because ghost clues often require comparison and patience.